Mary Kate Larson
CleanMind
CASE STUDY · IOS APP · UX/UI DESIGN · 2025
ROLE
TIMELINE
TOOLS
PLATFORM
Solo UX/UI Designer
3 months · Sep–Dec 2025
Figma · FigJam
Interactive prototype — all screens clickable with Smart Animate transitions
Try the prototype
iOS · Mobile-first
— OVERVIEW
— OVERVIEW
— RESEARCH & DISCOVERY
A companion for the moments between meetings.
The streak mechanic is the problem.
There are 21 million Americans in recovery. Most formal support — therapy, AA, sponsor calls — runs on a schedule. Cravings don't.
CleanMind fills the gap: daily check-in habits, in-the-moment coping tools, and progress tracking built around the real emotional texture of sobriety. It treats setbacks as data, not failures — because the streak-reset model that every existing app relies on was breaking people, not supporting them.
— PROBLEM STATEMENT
People in sobriety need in-the-moment support, but existing apps either feel clinically cold or gamify recovery in ways that cause users to delete the app after a single relapse. There's a gap for something that feels genuinely human.
I audited five apps — I Am Sober, Sober Grid, Nomo, Bearable, Headspace — alongside published research on digital health interventions for substance use disorder. The pattern was consistent: streak mechanics that reset to zero on relapse. Users reported deleting the app entirely rather than facing a zeroed counter. The app's primary motivational tool was also its primary churn driver.
WHAT EXISTING APPS GOT WRONG
DESIGN OPPORTUNITIES I IDENTIFIED
Streak reset on relapse → immediate abandonment
Cold, clinical UI language created emotional distance
No in-the-moment craving support — only retrospective logging
Check-ins designed as data collection, not genuine support
No guidance for the first 72 hours of a new attempt
Milestone model that accumulates — never resets
Warm, conversational UI language
Craving response flow within 3 taps from anywhere
Check-ins that feel like a conversation, not a form
Progress framing that survives setbacks
